Hello /r/Unity3D , I'm working on a snow particle effect and need suggestions on how to make it better. So far I've got it to fall down, land and stay for a bit but it just doesn't seem real to me and I'm sure many of you can agree with me so I need suggestions on how to make it better.
Snow Particle System Unity
Also I need to know how to remove the problem at the start when the particle starts its drops down stops and then is continuous. Any ideas?
Thanks in advance for any help or suggestions I get.
To get the snow to drift around randomly as it falls set the random force on the particle to something like (5,0,5) and add a dampening force to prevent the particle speeding up to crazy speeds. You can also add a constant force down or to the side to make sure that snow falls roughly in the same direction. Particle effects are very common in games - it's hard to find a modern game that doesn't use them. In this tutorial we're going to take a look how to build a fairly complex particle engine and use.
Unity Start Particle System
A particle system is a technique in game. Clouds, fog, snow, dust, meteor tails, stars and. Studio and Unity provide a two-dimensional particle system often. A simple particle pack using Shuriken particles from Unity Technologies, this package contains a collection of small explosions, flares and flames. Primarily intended as a part of the Unity Technologies Live Training Program, this pack is fully functional and free to use in any of your games.
Within unity 3D, Im building a 2d runner within which I have created a particle system that emits snow like particles from a single location at the top right corner of the main camera off screen.
I attached the particle emitter to the main camera so theres always snow like particles on screen, however, as the speed of the main camera increases, so does the speed of the particle emitter, which eventually starts emitting particles off screen.
How can I change the settings of the emitter so that the speed of the emitter does not affect the direction of the particles. Lastly for more details, I have set the shape of the emitter to be a cone, and the simulation space to be world. Any help would be much appreciated